2/17/2023 0 Comments Pale moon vanguard sarahYou'll have Counterblasts to spare so it's recommended to run the Quantum Magician + Jumping Glenn combo with Darkmetal Bicorns rounding out your Grade 1 lineup. If you decide to go full-on beatdown, Purple Trapezist probably isn't that necessary. You can keep the Tamer/Sarah base either way, but I feel that more concentration on beatdown or swapping would help out. I will however acknowledge that you do have a few ways to improve their chances of maybe hitting and ways to put targets in the Soul (Dancing Princess), but I'd recommend more Alice and Bunny if you were to go that route. That "small hint" of classic Soul Swapping probably won't get you very far you don't have any ways of consistently getting them. I feel that you should devote yourself almost-fully to strong Grade 1s (and Perfect Guards and possibly Magician of Quantum Mechanics, but that goes without saying) if you want to make a Tamer Beastdown build. I am still debating whether to keep it as is, or orient more towards soul swapping or aggro. I would appreciate any feedback giving me the strengths and weaknesses of both aggro and soul swap for the current english meta i do plan to take pale moon to locals. And soul oriented i would have 9G3(2 Invaders, 3 Alice, and 4 Sarah), -1 Barking Cerberus and swap out the numbers for bicorn and bunny (2 Bunny, 1 Bicorn) If it were more aggro oriented i would take out the bunny for a bicorn, and alice for a 4th midnight invader. I feel that it adds pressure to the opponent, but then again thats just me. So far ive leaned more towards the aggro but still keeping a hint of classic soul swapping. Consistent/Pressuring Soul Swapping, vs Aggro, hitting those 20+ So i've been building this deck and i just want to hear some feedback about the different variations that would make it best competitive.
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